Healthy Lifestyle Habits
By Umaid Malik
Introduction
A super app in health and fitness including screen time habits is quite a big app. One could say and app with this many goals is counterintuitive to reducing screen time usage. Locking the user out of the app if they spend too much screen time would be a terrible design choice. The choice belongs to the user. The app would only encourage the user to incorporate healthy screen habits and a healthy lifestyle.
Understanding the problem
Good health and fitness are an important aspect of improving one one's quality of life. There's a correlation with excessive screen time usage being associated with anxiety, sleep issues, weight gain and many other possible physical and mental health effects.
Ideally, we would want an app that will encourage the user with healthy screen habits by providing a means to reduce it with physical exercise information, tools to log workouts, a community forum to achieve similar goals, meal planning with analytics, and encouraging good sleep habits.
Research
The app would have to be designed using the UX/UI design process. To start of the research a google forms survey was created to ask the participant on their thought on health and wellness apps.
Surveys
One of the key aspects of health I wanted to ask the participants was of fitness. Whether it be bodyweight training, weight training, yoga, or meditation, I believe that a routine in physical fitness will help in in reducing the overall screen time, stress, improving physical overall health for most people.
The majority of the participants are getting the recommended or acceptable amount of sleep, However, a sizeable 27.6% are still not getting good night's rest.

The participants were asked if they used any fitness apps or nutrition apps. For both questions, 51.7% answered yes. For sleeping apps, only 27.6% answered yes. Even less so for mood tracking apps at 13.8% responding with yes.

With the pandemic going on, most of the participants exercise at home now with or with any equipment.

This was an important question to ask the participants. It was important to know what the user would be looking for the right app. It is essential to understand their goals and make sure the goals of the user align with the features provided by the app. Knowing their goals makes it easier to generate user personas.
For survey question, it was realized that most users would want to improve their mobility, lose weight, sleep better, gain muscle, build strength, more endurance, and have more confidence and energy. It was understood that there are many reasons to stay active.

Time, motivation, and work are the strong contributors preventing the participants from exercising as much as they like to. Family balance, confidence, and knowledge in exercise are the minor contributors.
Upon asking the survey participants on the benefits and/or drawbacks of health related apps, many matters were learned. One person wrote that they would be a general benefit especially during pandemic times. Another wrote a drawback on having unnecessary pressures on an app planning your diets and fitness routines.
Most of the participants found that social media apps were detrimental to your health and well-being.
“Ones that make you compare yourself to other people and ones that encourage you to stay on them as long as possible.”
On asking about the types of apps the participants find to improve their healthy habits, it was revealed that reminder apps, sleep tracking apps, meal logging, and workout logging apps would be the heart of improving their healthy habits.
“Apps that you can log workouts and meals into, or apps that that time your screen usage and send many notifications to you for reminders.”
The kinds of apps that the participants find could increase their happiness would be apps that encourage fitness and working towards a goal.
“Apps that show you how to workout at home without equipment.”
“Apps that encourage fitness and working towards goals.”
“Apps where I can connect with other people, meditation, etc.”
Every person has different needs but they are not all too different. The survey helped in knowing the what the user’s value and require of a health and fitness app. All the survey information is valuable in creating user personas.